
There are 8 possible endings to this game, and there is no wrong way to play. Similar to the plot device of the Walking Dead game I played on the Xbox 360, this game relies heavily on the choices the player makes, in dialogue and interaction with other characters within the game.

As we meet different characters from different time periods, we find out the thread that ties all the time periods he explores is Eike himself, and it’s interesting to see this legacy unravel. The story goes much deeper than someone trying to murder him in foul play. At the end of each chapter, Eike gets killed, in a different locale and in a different way, but with each chapter he gains more insight into who the perpitrator is. The game consists of a prologue, eight chapters, and an epilogue. He is permitted to travel to 4 different time periods, including as far back at the 1500s to investigate this mystery. The scene ends, and this is where Eike meets Homunculus, a sprite of some sort who brings him back to life and gives Eike a digital time traveling device (a digipad) used to travel back in time to just before his murder takes place, encouraging him to find out who is trying to kill him and why. When we first meet him, he had just finished eating at a diner Next thing he knows, someone stabs him to death. You play as Eike, a guy who is apparently in someone’s crosshairs.
#Shadow of memories xbox review portable#
This question is the theme behind Shadow of Destiny (aka Shadow of Memories in Japan), a game I played on the PlayStation Portable (PSP) this past January. 76.If given the chance to change your fate, would you?.It's not a theme that you'll come across too often and Konami must be commended for daring to use it. Shadow Of Memories is a game where the object is to salvage lives, not end them. I remember buying SoM on a whim and playing it all night, my sister occasionally popping her head round the door and saying "You're STILL playing this? Its been hours!" That can only be a good review I think. The puzzling is cool and the game's attitude to the all important "What is life worth?" question is refreshing and thought provoking. For some players, the fact there the game contains no "fire" button will be enough to send them running. Shadow Of Memories is love-or-hate, It has an intriguing plot that demands concentration but most of the game consists of running back and forth and starting conversations. Eike is a likeable hero who really didn't ask for the hassles he has to deal with, he is a far cry from the selfish sulkers that front many story based games and genuinely seems to care about not wronging the people around him. There is very little action in SoM, just lots of travelling, talking and lateral thinking. The voice acting is hit and miss depending on the character, but never bad enough to put you off playing. The player models unfortunately haven't dated too well though. Its European setting oozes out of the screen, with the various time periods having relevant colour styles and architecture. The story has paradoxes that put Back to the future II to shame and much attention is needed if you are to follow the game through logically to one of it's multiple endings (which, depending on Eike's actions, change the outcome of many characters lives drastically) Shadow of memories is a quiet, patient and lonely game, best played in long secluded sessions. Eike meets many characters along the way and realizes that attempting to change his own fate will inevitably change the fates of many other people. In third person, the player controls Eike as he runs back and forth through time, striving to put right what once went wrong and hoping each time that his next leap, will be the leap home This can involve obvious fixes such as ensuring witnesses are around at the fatal hour or more obscure answers such as travelling back a hundred years to ensure a fountain is built or travelling back five years to replace a rope. The game is built around paradoxes, Eike soon discovers that the slightest changes to his own past can have huge repercussions and he is soon up to his sky-high thighs in trouble. So begins Konami's Shadow of Memories, a complex and mysterious story in which Eike must use his time travelling ability to prevent various attempts on his life long enough to work out who wants him dead and why.

Maybe this time, Eike can have a say in his future. Given the opportunity to change his fate, Eike receives a small time bending device called a digipad and is returned to the cafe he visited moments before his murder. Maybe its his emo Green jacket, his sensitive ponytail or his freakishly long legs which, despite their roundhouse kick potential, do nothing to help when he is stabbed in the back and left to die on the streets of Lebensbaum, the quiet German village where he lives.Įike awakens in a void where he meets a creepy, smooth talking Homunculus. (PS2/Xbox/PC/PSP, Konami, 2001, U.S title: "Shadow of Destiny")
